Lost Records: Bloom & Rage Shines, But Two Parts Were Unnecessary!

exploring the Unique Journey of Lost Records: Bloom & Rage
Lost Records: Bloom & Rage stands out as a creative narrative adventure game. However, its release strategy feels outdated for today’s gaming world.
This game is among the top releases of 2025. It tells a classic coming-of-age story filled with nostalgia from the 90s. The game follows a format popularized by Telltale and early works from Don’t Nod but adds fresh elements like shifting between past and future perspectives. Players can also use a gyroscopic camcorder to explore their surroundings. I recommend playing it now that both parts are available, but I hesitated to fully endorse it until recently.
The Two-Part Release Strategy
Don’t Nod chose to launch Lost Records in two segments. Tape 1 debuted on February 18, followed by Tape 2 on April 15. While the developers aimed for players to take time to reflect between episodes, this approach backfired. In today's gaming environment, where numerous titles vie for attention, releasing games episodically isn’t as appealing as it was in previous years.
A Story of Friendship and Finding
Lost Records centers around a group of friends during the summer of 1995 who form strong bonds while discovering an enchanted spot in nature near their hometown. Tape 1 focuses on how they come together and start their band named Bloom & Rage, culminating in their first performance and an important revelation.
Tape 2 continues with these characters dealing with the aftermath of events from Tape 1 while also showing three friends reuniting years later to reflect on their shared history and open a mysterious box left behind for them. The overall narrative is engaging but feels unnecessarily split into two parts; each segment lacks completeness when viewed alone since many themes only become clear after experiencing both tapes.
The Developer's Perspective
The creative director at Don’t Nod explained that he appreciates media that respects viewers' time without dragging them into endless content cycles. He mentioned enjoying weekly TV series as they allow space for reflection after each episode ends before diving back into the story.
While short games hold value just like lengthy ones do, Lost Records doesn’t fit neatly into this episodic model since its total playtime is about eight or nine hours long—too brief for such an extended wait between parts. If emulating television was truly the goal here, then structuring it more like traditional TV episodes would have been better suited.
Navigating Through Competition
I enjoyed my experiance with Tape 1; however, I might not have played Tape 2 if not for my commitment to review it due to its release coinciding with many other new games hitting shelves at once. Until now, I couldn’t fully recommend it because playing just one part felt incomplete given how competitive today’s gaming market is—asking players to invest time in half a story only adds risk when so many options exist elsewhere.
A Look at Player Engagement
Initial data shows that more players engaged with Tape 2 upon its Steam launch compared to those who played Tape 1 initially. This raises questions about whether player numbers would have been higher had both parts released simultaneously rather of separately over two months apart.
I appreciate Lost Records and hope many gamers enjoy it too; still, I wonder if splitting up this narrative was truly beneficial for Don’t Nod's latest project.
The Complete Experience Awaits
The good news is all chapters of Lost Records: Bloom & Rage are now accessible across PC platforms along with PS5 and Xbox Series X/S consoles—it even features within PS Plus’ catalog! Now everyone can dive into this unique adventure without waiting any longer!