E-Sports

ActiveVoices Launches AI SaaS Platform Boosting Revenue and Cutting Costs

OverActive Media Reports Strong Q2 2025 Results

August 20,2025 (TORONTO,CANADA) ‍– OverActive Media Corp.⁣ (“OverActive” or‍ the⁤ “Company”) (TSXV:OAM) (OTC:OAMCF), a leading esports and entertainment company catering to today’s fans, ⁣has announced its financial performance ⁢for the ‌three and six-month period‍ ending ​June ​30, 2025.

“The second quarter was all about⁣ execution ​and focus,” stated Adam Adamou,CEO ​of OverActive ⁢media. “We successfully hosted two landmark⁤ events—‘LEC on the Road’ in Madrid and ⁢the ‘Call⁤ of Duty League Championship Weekend’ in Canada—while ‌also expanding our influencer operations. These achievements highlight our capability ‍to generate interest,⁢ provide⁣ top-notch⁤ fan experiences, and turn those​ into revenue across various markets.We kept a close eye on costs⁣ as well; operating expenses‍ dropped by 14% even while ⁤we invested⁤ in team rosters and production capabilities. The profit margins‍ this quarter reflect ⁤a strategic‍ shift towards events ​and agency work; we anticipate a return to balance in the latter half ⁣of the year as higher-margin league-share revenues and​ digital merchandise come into play.With⁣ $5.1 million in cash reserves‍ and positive working capital, we are​ well-positioned to enhance margins while progressing toward ​profitability.”

Mr. Adamou ⁣added​ that earlier this month they introduced ActiveVoices—a proprietary AI-driven⁢ platform‌ that offers real-time translation, dubbing services, ⁣and multi-platform publishing across more than twelve languages. This scalable​ SaaS product builds​ upon their existing​ content creation network and production resources. He believes ActiveVoices can‌ capture ⁣significant market share within the ⁣global creator⁢ economy⁢ while aligning with their mission to connect audiences worldwide.

He concluded⁤ by stating that with high-margin ⁢revenue streams contracted for growth later this⁢ year, they remain committed to achieving‌ profitability goals⁤ set for 2025.

Q2 Financial Highlights

In Q2 2025, OverActive reported revenues of $8.36 million—a notable increase ‌of ‍26% from $6.62 million⁢ during the same period last year—primarily driven by robust growth in Business Operations led by Events‍ and Agencies which compensated for‍ lower League revenues due to timing issues along with fewer esports events ⁤compared to last year.

Gross profit stood at $4 million with a gross⁢ margin of 48%, down from $4.1 million⁢ at a margin⁣ of 62% during‍ Q2​ last year due mainly to changes in revenue sources where‌ Events generated ⁤lower margins​ compared to League-share‌ income or digital merchandise sales.

Operating expenses fell by 14%, totaling $5.17 million compared with⁢ $6.03 million from Q2 ‌last year thanks largely to reduced restructuring costs despite increased‌ payroll expenses‌ related directly ⁢to‌ team rosters.

Adjusted EBITDA showed a loss of $1.02 million versus a loss of $1.23 million recorded during Q2 last year; this​ slight improvement is⁤ attributed mainly due fewer⁣ add-backs especially⁢ around restructuring costs‌ alongside stronger ⁣performances from⁢ Events​ & Agency sectors coupled with reduced operational expenditures overall.

Year-to-Date financial Overview

for the first half-year results⁣ ending June totaled up ⁣at⁣ an ⁤impressive figure ⁣reaching approximately $13⁤ .36 million⁢ representing an increase of 30% when juxtaposed against $10 ‌.28 million earned over H1 previous fiscal​ cycle driven⁤ primarily through enhanced agency⁣ contracts along heightened event earnings plus sponsorship activations following ⁤acquisition deals made earlier⁣ this March involving‌ KOI ​&⁢ Riders franchises which ⁣contributed significantly towards ‌overall growth figures despite experiencing​ declines within Team‍ Operations sector reflecting lesser league-related income⁤ stemming partly from timing⁤ discrepancies alongside absence ‍surrounding prior-year‍ Esports World ​Cup competitions held previously .

Major Achievements During Q2

The LEC “On ‌The Road” Event Sets New‌ Records

The inaugural LEC Roadtrip hosted jointly by OverActive Media & Movistar KOI took place at Madrid Arena on April's final weekend attracting‌ over eighteen thousand attendees throughout both days​ whilst peaking concurrent viewership reached three hundred forty-eight ⁣thousand viewers online!

movistar KOI Claims Spring Championship ⁢Title

this championship match drew ⁣peak ⁤concurrent viewership exceeding four hundred ninety⁢ thousand showcasing not​ only competitive prowess⁤ but also solidifying brand engagement globally!

The Launch Of Fénix Club‍ Loyalty Program

A premium subscription-based loyalty program aimed directly towards​ rewarding fans through exclusive ⁣content offerings‍ launched ⁢recently marking⁤ another step⁣ forward ⁤within ⁤direct-to-consumer ⁣strategy enhancing recurring revenue streams further deepening connections ‌amongst global fanbase!⁤

The CDL⁣ Championship Weekend Hosted In⁢ Canada

This event marked history being first time⁣ Call Of Duty League® season finale occurred‍ outside U.S., drawing eleven thousand live attendees peaking⁢ online‍ viewership reaching‌ three hundred fifty-three thousand ⁢viewers!

Looking Ahead: Conference Call ⁢Details

A conference call ‍will be held on Thursday August twenty-first two-thousand twenty-five starting promptly at nine AM ET.
To join please register ‍via ​link⁤ provided here:https://emportal.in/4mAfpoC< /A>

And don't forget! NoveByte ⁢might earn a little ‌pocket change when​ you ⁢click on ​our links​ helping us keep ⁣this⁤ delightful⁣ journalism rollercoaster free for all! These ⁤links don’t sway our‌ editorial judgment‌ so you can trust​ us If⁣ you’re feeling generous support us here!.

Carl

Carl is a mobile technology journalist with over six years of experience specializing in mobile devices, smartwatches, and the latest gadgets. His passion for technology drives him to provide in-depth reviews and insightful articles that help readers make informed choices in the fast-paced world of mobile innovation. An avid e-sports fan, Carl often draws connections between mobile gaming trends and the competitive gaming scene. He enjoys sharing the latest news and developments in e-sports, making him a go-to source for fans looking to stay updated on their favorite mobile games and tournaments.

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